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Horror game 3D Models

Find the best Horror game 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

Create a hyper realistic full body male humanoid for a psychological horror game in Unreal Engine 5 / UEFN. Character standing in A-pose for game-ready rigging. Extremely asymmetrical uncanny valley face with severe subtle deformities: one eye much lower than the other, uneven jaw, crooked mouth, irregular skull shape, distorted facial proportions, off-center nose, asymmetrical eyebrows, and unnatural facial balance. Large glossy black eyes with tiny pupils, pale wax-like skin, realistic pores, thin neck, narrow shoulders, skinny elongated limbs, long fingers, messy uneven dark hair. The character must feel disturbingly human but biologically wrong. No cartoon style. No exaggerated monster features. Realistic anatomy with disturbing imperfections and silent emotionless expression. Dark worn realistic clothing with PBR textures. Hyper realistic UE5 horror style, cinematic shadows, analog horror VHS atmosphere, realistic skin shading, subtle body deformation, psychological horror aesthet
Anonymous1779306690
Create a realistic full body 3D humanoid for a psychological horror game in Unreal Engine 5 / UEFN. Male entity standing in A-pose for game-ready rigging. The character should look subtly deformed and asymmetrical, not cartoonish. Pale waxy skin with realistic pores, uneven facial proportions, one eye slightly lower than the other, oversized glossy black eyes, small rigid mouth, weak jawline, elongated neck, narrow shoulders, skinny body, long thin arms and fingers, messy dark hair, and unnatural facial balance. Human anatomy should feel believable but wrong in tiny details. Expression empty and emotionless. Realistic dark worn clothing with PBR textures. Hyper realistic horror style, analog horror atmosphere, cinematic shadows, VHS aesthetic, realistic skin and eye reflections. Disturbing through realism and asymmetry, not gore or monsters. UE5 next-gen horror enemy design.
Anonymous1779306690
Create a realistic full body 3D humanoid for a psychological horror game in Unreal Engine 5 / UEFN. Male entity standing in A-pose for game-ready rigging. The character should look subtly deformed and asymmetrical, not cartoonish. Pale waxy skin with realistic pores, uneven facial proportions, one eye slightly lower than the other, oversized glossy black eyes, small rigid mouth, weak jawline, elongated neck, narrow shoulders, skinny body, long thin arms and fingers, messy dark hair, and unnatural facial balance. Human anatomy should feel believable but wrong in tiny details. Expression empty and emotionless. Realistic dark worn clothing with PBR textures. Hyper realistic horror style, analog horror atmosphere, cinematic shadows, VHS aesthetic, realistic skin and eye reflections. Disturbing through realism and asymmetry, not gore or monsters. UE5 next-gen horror enemy design.
Anonymous1779306690
Create a realistic full body 3D humanoid for a psychological horror game in Unreal Engine 5 / UEFN. Male entity standing in A-pose for game-ready rigging. The character should look subtly deformed and asymmetrical, not cartoonish. Pale waxy skin with realistic pores, uneven facial proportions, one eye slightly lower than the other, oversized glossy black eyes, small rigid mouth, weak jawline, elongated neck, narrow shoulders, skinny body, long thin arms and fingers, messy dark hair, and unnatural facial balance. Human anatomy should feel believable but wrong in tiny details. Expression empty and emotionless. Realistic dark worn clothing with PBR textures. Hyper realistic horror style, analog horror atmosphere, cinematic shadows, VHS aesthetic, realistic skin and eye reflections. Disturbing through realism and asymmetry, not gore or monsters. UE5 next-gen horror enemy design.
Anonymous1779306690
Create a game-ready 3D model of a small old escape boat for a horror game. The boat should look worn, abandoned, and slightly damaged, made of old wood and metal, suitable for a dark eerie environment. It must be designed as a repairable gameplay object, with clearly visible modular placement areas for repair parts. Most importantly, include a clearly visible engine mount/engine slot at the back of the boat where the engine can be attached. Also leave believable visible spots for fuel, key ignition area, and plug attachment. The model should be optimized for Unreal Engine, low-to-mid poly, clean topology, UV unwrapped, and easy to separate into interactable parts. Style: semi-realistic horror survival game prop.
Anonymous1763995326
A stylized low poly adult human man character for a horror game, designed to be hanging like a scarecrow. He is wearing the same ragged old brown trench coat from image_2.png and worn-out black trousers from image_2.png. The character is hanging from an old, simple wooden cross, game asset. His head is slumped forward lifelessly with eyes closed. His arms are hanging down loosely at his sides, as if weightless and dead. The style is low-poly, not a mannequin, and not four-armed. Clear lighting, optimized for game engines, with all meshes combined, isolated on white background.
Anonymous1778935493
A full-body realistic 3D horror game character in a perfect T-pose, inspired by indie psychological horror games like Fear of Fathom.
Young adult male with pale skin, messy dark hair, tired eyes, subtle dark eye bags, neutral emotionless expression, realistic facial proportions.
Wearing an oversized dark charcoal hoodie with detailed fabric folds, faded dark blue jeans, layered inner shirt visible beneath hoodie, worn dirty sneakers.
Arms stretched horizontally in standard character rigging T-pose, fingers relaxed and straight.
Ultra realistic human anatomy, grounded proportions, detailed skin texture, subtle imperfections, cinematic realism.
Dark moody lighting with soft shadows, minimal studio illumination, eerie atmosphere.
Plain dark gradient background, no props, no environment, centered composition.
Photorealistic 3D render, AAA horror game character model sheet style, high detail clothing textures, realistic wrinkles, cinematic shading, game-ready character design.
Anonymous1778874298
Create a realistic 3D game-ready female protagonist for a horror survival game. A young adult woman, around 26 years old, with a slim but athletic build. She has tired eyes, shoulder-length messy dark brown hair, pale skin, and a serious but fearful facial expression. Her face should look realistic and slightly worn out, as if she has survived traumatic supernatural events.

She wears dark casual survival clothing: a worn black jacket or hoodie, dark gray cargo pants, durable combat boots, fingerless gloves, and a utility belt with small survival tools attached. Her clothes should have subtle dirt, scratches, tears, and signs of wear.

The character should feel like an ordinary person trapped in a terrifying supernatural environment—not a warrior or superhero. Add small horror details such as minor cuts on her hands, bruises, dirty clothes, and a nervous defensive body posture.

Style: realistic horror game character, AAA survival horror, highly detailed textures, cinematic realism, Un
Anonymous1770181478
Create a realistic 3D game-ready female protagonist for a horror survival game. A young adult woman, around 26 years old, with a slim but athletic build. She has tired eyes, shoulder-length messy dark brown hair, pale skin, and a serious but fearful facial expression. Her face should look realistic and slightly worn out, as if she has survived traumatic supernatural events.

She wears dark casual survival clothing: a worn black jacket or hoodie, dark gray cargo pants, durable combat boots, fingerless gloves, and a utility belt with small survival tools attached. Her clothes should have subtle dirt, scratches, tears, and signs of wear.

The character should feel like an ordinary person trapped in a terrifying supernatural environment—not a warrior or superhero. Add small horror details such as minor cuts on her hands, bruises, dirty clothes, and a nervous defensive body posture.

Style: realistic horror game character, AAA survival horror, highly detailed textures, cinematic realism, Un
Anonymous1770181478
Ultra realistic 3D male character body for a survival horror game, Middle Eastern Arabic appearance, young adult, thin and exhausted body, realistic human proportions, highly detailed skin with dirt, dust, and sweat.

Wearing heavily torn and damaged clothes, military-style outfit with large fabric rips, frayed edges, holes, and hanging cloth pieces, clothes stained with mud and dust, worn-out texture.

Character shows multiple visible non-graphic injuries: scratches, bruises, abrasions, and minor cuts on arms, face, and neck (no blood emphasis, no gore), signs of fatigue and long survival struggle.

Tired and weak posture, slightly hunched back, subtle pain expression, realistic facial details with rough skin and dark circles under eyes.

Cinematic lighting, ultra realistic textures, PBR materials, 4K resolution, game-ready character model, neutral standing pose, highly detailed fabric simulation, horror survival atmosphere, no fantasy elements, no exaggerated violence, no blood focus
Anonymous1775935270
Lucifer the fruit seller, tall skinny horror man with twisted face, one glowing eye, stitched skin, carrying rusty knife and fruit basket, standing silently in fog near temple road at midnight, old lantern light, unsettling smile, realistic 3D horror game character, dark cinematic lighting, terrifying atmosphere, detailed skin textures, village horror environment, realistic Unreal Engine / Unity style.
Anonymous1778474737
Create an EMPTY PS1-style horror apartment shell for a first person psychological horror game.

ONLY include:
- walls
- floor
- ceiling
- door frames
- windows
- hallway openings
- room layout

DO NOT include:
- furniture
- props
- computer
- decorations
- lamps
- objects

STYLE:
- retro PS1 low poly
- analog horror atmosphere
- liminal space feeling
- realistic proportions
- lonely uncomfortable apartment

LAYOUT:
- small main room
- visible kitchen entrance
- dark hallway
- apartment entrance door
- small bathroom entrance
- window with night outside

DETAILS:
- old wallpaper
- worn floor
- slightly damaged walls
- cheap apartment aesthetic
- subtle dirt and age

COLORS:
- dark green
- dirty blue
- gray
- desaturated yellow
- muted brown
- low saturation

IMPORTANT:
- grounded realistic horror
- no luxury design
- optimized for game engine
- suitable for first person gameplay
Anonymous1778519063
공포게임 엔티티
Anonymous1768440815
Create a highly detailed AAA-quality realistic young male character for a psychological horror game.

The character should look:
- cute but serious
- attractive but emotionally cold
- calm and mysterious
- realistic and cinematic
- like a modern AAA game protagonist

Age:
- 25–30 years old

Face Style:
- soft handsome facial features
- sharp jawline
- realistic skin texture
- slightly tired eyes
- subtle eyebags
- natural pink lips
- soft but masculine face
- emotionally serious expression
- realistic dark eyebrows
- detailed realistic eyes

Hair:
- messy medium-length black hair
- slightly wet
- realistic hair strands
- soft cinematic hairstyle

Body Type:
- lean athletic build
- realistic proportions
- not bulky
- stylish survivor appearance

Outfit:
- dark hoodie or fitted black jacket
- layered modern streetwear
- subtle tactical horror style
- premium realistic fabric
- black cargo pants
- dark boots
- slightly wet/rain-soaked clothes

Mood:
The character should feel:
- lonely
- m
Anonymous1778344642
Create a full-body realistic low-poly male infected character for a psychological survival horror game called “Echo Fracture”.

The model must show the COMPLETE BODY from head to toe and be suitable for animation, rigging, and gameplay inside Unreal Engine 5.

Style:
- realistic
- grounded horror
- game-ready
- low to medium poly
- optimized for real-time rendering

The infected was once a human prison guard or facility worker before suffering severe neurological corruption.

Full body appearance:
- adult male
- realistic human anatomy
- visible arms, hands, legs, boots, torso, and head
- neutral full-body A-pose
- proportions suitable for humanoid rigging
- clean silhouette for animation

Body details:
- pale damaged skin
- black neural veins spreading beneath the flesh
- subtle glowing purple Echo fractures on parts of the skin
- tired sunken eyes
- damaged lips
- unstable facial expression
- slightly elongated fingers
- tense body posture
- signs of mental and physical deterioration
Anonymous1777845246
Create a 3D game character in an early 2000s survival horror style, inspired by PS2-era graphics. The character is a young male, around 20 years old, with a serious and slightly tired expression. He wears a dark red t-shirt, black pants, and worn dark shoes. The model should be low-poly, optimized for a third-person horror game, with visible polygonal shapes and a slightly rigid silhouette.

Use realistic but compressed textures, similar to early 2000s console games: detailed fabric texture on the shirt, subtle dirt, wrinkles, sweat marks, and slightly worn clothing. The skin texture should be realistic but low-resolution, with natural imperfections, pale tones, subtle eye bags, and a gritty horror atmosphere.

The character should feel grounded, vulnerable, and believable, suitable for a dark survival horror game. Use muted colors, realistic proportions, simple geometry, limited facial details, and a moody, unsettling aesthetic. The final model should look like a PS2-era low-poly char
Anonymous1775417148
Low poly 3D character model, retro PS1 horror game style, blocky aesthetic. A terrifying humanoid cryptid with flat pale ash-grey skin. Featureless face with two simple glowing white dots for eyes. Multi-limbed anatomy: humanoid torso with multiple elongated, sharp, spindly arms. Faceted geometry, very low polygon count, simple unlit textures. Symmetrical A-pose, neutral lighting, flat solid background.
Anonymous1777771542
Create a realistic fast stalking humanoid horror creature for a psychological survival horror game. Full body, T-pose, anatomically complete humanoid body, both arms fully visible, both legs fully visible, both feet fully visible, no missing limbs, slim athletic body with predator-like proportions, very long arms, tense muscles, slightly crouched posture, elongated fingers, pale gray unhealthy skin, hollow aggressive eyes, sharp gaunt facial features, partially visible teeth, unsettling expression, stringy dirty hair, torn lightweight dirty clothing, built for speed and relentless pursuit, eerie silhouette, highly detailed realistic face, realistic skin texture, believable anatomy with subtle unnatural distortion, grounded horror style, deeply unsettling and predatory design, suitable for Unity, clean topology, realistic textures, no cartoon, no stylized, no chibi, no extra props, no weapons.
Anonymous1777748204
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