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Anonymous1774827231
03-29 23:55
Model Name
anthropomorphic wolf warrior 3d model
Tags
character
game asset
fantasy
Prompt
3D Character Creation Prompt – Wolf Warrior Create a full-body 3D character model of an anthropomorphic wolf warrior in anime/fantasy style. The character should have a heroic and powerful appearance, designed for games or animation, with clean topology and detailed features. General Appearance: Male humanoid wolf warrior with a strong, athletic, and muscular body. He has a confident and serious personality, appearing calm, strategic, and ready for combat. His overall vibe should feel heroic, powerful, and legendary. Head and Face: - Hair: Spiky, medium-length white/silver hair, slightly messy and voluminous. - Eyes: Bright turquoise/green-blue eyes with a sharp and determined expression. - Ears: Wolf ears on top of the head, pointed, with light blue inner fur. - Face: Young adult male face, anime style, confident and focused expression. Body: - Build: Athletic and muscular physique with well-defined muscles (especially arms, chest, and back). - Height: Around 1.80 meters (heroic proportion). - Posture: Strong and balanced stance, like a trained fighter. Tail: - One single large wolf tail. - Very fluffy and thick. - Color: White with a light blue gradient at the tip. - Shape: Slightly curved and natural, positioned behind the body. - The tail should be well-proportioned and clearly visible from front and back views. Clothing: - Upper Body: Tight black long-sleeve shirt (turtleneck style), fitted to the body. - Pants: Loose white martial-arts style pants. - Waist: Blue cloth sash tied around the waist, with two long flowing ends. - Gloves: White gloves. - Boots: Brown leather boots, durable adventurer style. - Lower Legs: Blue leg wraps or bandages around the calves. Style and Theme: - Anime / fantasy warrior style. - Clean stylized proportions (not hyper-realistic). - Suitable for games, animation, or character design. - Should look like a heroic fighter or guardian character. Technical Requirements: - Full-body 3D model. - Neutral pose (T-pose or A-pose). - Front and back views clearly defined. - Single tail only. - Clean topology suitable for rigging and animation. - Game-ready or animation-ready model. Optional: Include textures, materials, and basic rigging if possible.
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