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DCC Bridge
Anonymous1776972888
05-02 17:22
Model Name
sci-fi control room 3d model
Tags
architecture
game asset
sci-fi
Prompt
A high-poly, highly detailed 3D game lobby environment inspired by the visual style and tone of ULTRAKILL, designed for a first-person shooter. The environment is a large, industrial, brutalist interior hub space with complex geometry and realistic surface detail. Use high-resolution materials (4K textures), including worn metal, scratched steel, concrete, cables, and glass. Avoid low-poly or retro visuals — geometry should be smooth, dense, and modern with beveled edges and intricate modeling. The lobby layout features: A central interactive terminal or altar-like structure with multiple high-tech screens (CRT-inspired but physically detailed and realistic) Several large doorways or portals leading to different levels, each uniquely designed with glowing symbols or energy fields Layered architecture: stairs, platforms, railings, overhead walkways, and vertical depth Lighting should be cinematic and high-end: Global illumination, ray-traced reflections, soft shadows Strong contras
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