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DCC Bridge
Anonymous1762906674
11-12 13:25
Model Name
jack-in-the-box clown 3d model
Tags
character
game asset
stylized
Input
Prompt
A high-quality 3D model of an evil clown head emerging from a jack-in-the-box toy. The clown has a perfectly spherical head and a large round red nose that sticks out clearly. The skin is smooth, white, matte-painted, with no texture noise or dirt. The mouth is wide with sharp triangular 3D teeth, and the black eyes are slightly indented for depth. The jester hat is soft and volumetric — half red, half blue — with realistic fabric folds, gold bells, yellow stitching on the red side, and ripped red patches on the blue side. The head connects to a metallic spring inside a colorful jack-in-the-box with a wind-up crank. Material details: Face: painted ceramic/plastic, smooth surface Hat: soft cloth, subtle weave, clean seams Bells & crank: shiny metal Box: painted metal or wood, clean edges Style: Realistic materials, clean UV mapping, seamless textures Strong lighting to show roundness of the nose and head Game-ready, stylized but detailed, toy-like proportions No flat geometry, no messy texture blending, full depth and volume The clown wears a volumetric jester hat, half red and half blue, with soft cloth folds, gold bells at the tips, yellow stitching on the red side, and ripped red patches on the blue side. The head is attached to a metallic spring inside a colorful jack-in-the-box base with a wind-up crank handle. Materials & Textures: Face: clean painted ceramic or plastic, no messy textures, smooth and uniform Hat: soft cloth with realistic fabric grain, high-quality UV mapping Bells: polished metal, reflective highlights Box: colorful painted metal or wood, clear edges and realistic surface Ensure all textures are seamless, properly mapped, and avoid stretching or flattening Lighting & Rendering: Emphasize 3D roundness of the head and nose Shadows and shading to enhance depth of eyes and mouth Stylized but detailed, toy-like proportions Extra Notes: No flat surfaces on the head or nose; full volume Textures must be clean, crisp, high-resolution, no messy patches Include high depth, 3D shading, realistic material interaction
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