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Anonymous1774180878
03-22 15:46
Model Name
cartoon alien mascot 3d model
Tags
character
game asset
cartoon
Prompt
A highly realistic, creepy humanoid mascot character designed for Unreal Engine (cinematic quality, AAA game asset). Overall Style: Hyper-realistic materials with physically accurate textures (PBR workflow). The character should feel like a real, tangible mascot costume, slightly worn and unsettling. Horror atmosphere with subtle imperfections. Head: Large, slightly elongated blue head with realistic surface detail. The “skin” should look like synthetic material (rubber, latex, or painted foam), with subtle imperfections such as micro scratches, slight dirt, uneven paint, and faint texture variation. Eyes: Very large circular eyes. The white part should be slightly off-white with subtle grime and aging. The pupils are deep black, slightly glossy, with minimal reflection, giving a lifeless, empty stare. Eyes should feel slightly too large and unnatural. Mouth: Wide, fixed smile made of dark material (painted or carved). Slight cracks, worn edges, and subtle asymmetry to make it disturbing. No visible teeth. Hat: Green top hat made of fabric material (felt or velvet-like), with realistic fibers. Yellow band around the hat with a slightly worn texture. A pink circular button at the front, glossy plastic material, slightly scratched. Neck: Thin and slightly stretched, with visible seam lines like a costume or animatronic connection. Body: Very slim, elongated humanoid proportions. Slightly unnatural anatomy, like a costume worn over a thin frame or animatronic structure. Subtle stiffness in posture. Clothing: * Red suit jacket with realistic fabric (velvet or satin-like), slightly reflective and glittery under light * Visible stitching, folds, and wear (wrinkles, dust, slight tearing) * Shoulder padding slightly exaggerated but physically believable * Underneath: dark inner layer, low detail, shadowed Bow Tie: Large red bow tie, soft fabric with realistic folds, slightly worn and asymmetrical. Pants: Black formal pants with realistic cloth simulation (wrinkles, fabric weight, slight dust accumulation). Shoes: Formal shoes, slightly oversized, leather material with realistic reflections, creases, and wear. Details: * Subtle dirt buildup in creases * Slight color fading in some areas * Imperfections everywhere (nothing perfectly clean) Rigging: Game-ready topology, clean edge flow. Separate mesh parts for animation (head, jaw optional, limbs). Suitable for Unreal Engine skeletal rig. Textures: 4K PBR textures (Base Color, Roughness, Metallic, Normal, AO). Lighting (for preview render): Low-key cinematic lighting, horror mood, soft shadows, slight rim light to enhance silhouette. Mood: Uncanny, disturbing mascot. Should feel like a real abandoned animatronic or costume that was once friendly but is now unsettling. Pose: Neutral A-pose or T-pose for rigging. Rendering target: Unreal Engine 5, Nanite-ready high poly with optional optimized low-poly version.
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