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Anonymous1769082114
01-22 13:10
Model Name
jiu jitsu gi 3d model
Tags
character
game asset
realistic
Prompt
A realistic human male body wearing a Brazilian Jiu-Jitsu gi, designed as a game-ready 3D character mesh. Neutral A-pose, symmetrical, standing upright. The gi is simple and functional, slightly loose but close to the body, with no excessive folds. Low to mid poly topology, clean edge flow, suitable for animation and rigging. No facial features, no head details, no fingers detail — focus on torso, arms, hips, legs. No extreme muscles, athletic but neutral proportions. No dynamic pose, no action, no motion. The mesh must be one single object: body and gi combined, optimized for real-time use in a game engine. Plain geometry, no textures baked in, no lighting, no environment. Output should be suitable for rigging, IK animation, and reuse across multiple techniques. Style: game asset Detail level: medium Topology: clean / animation-ready No accessories, no belt knots physics
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