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Anonymous1766426157
12-22 18:25
Model Name
dark demon creature 3d model
Tags
creatures & animals
game asset
realistic
Input
Prompt
Create a full-body 3D character model of a large humanoid beast based strictly on the provided reference image. The creature has a tall, broad, muscular build with exaggerated mass and weight. Proportions favor power over agility: wide shoulders, thick chest, heavy arms, and strong legs. The silhouette must closely match the reference image when viewed from the front. The head is bestial and non-human, with a heavy skull structure, deep-set eyes, pronounced brow ridge, and a strong jaw. Facial expression is neutral and serious. Skin texture appears rough and organic, possibly leathery or stone-like, with visible surface detail but no stylization. Avoid cartoon or exaggerated fantasy proportions. The character is standing in a neutral T-pose (arms extended horizontally, palms facing down), legs shoulder-width apart, spine straight. This pose is mandatory for clean rigging. Surface details should be high-resolution: subtle skin folds, muscle striations, and natural asymmetry where appropriate, but no unnecessary accessories, clothing, weapons, or environment. No dramatic lighting or effects. Use flat, even lighting to preserve form accuracy. Topology requirements: Clean, game-ready topology Even quad distribution Proper edge flow around joints (shoulders, elbows, hips, knees, neck, jaw) Suitable for skeletal rigging and animation Material requirements: Single unified skin material Neutral color matching the reference image No baked lighting or shadows PBR-ready textures if generated Output requirements: Full body mesh (head to feet) No background or base No motion, no expression change Scale consistent with a large humanoid creature Priority: geometric accuracy, correct proportions, rig-friendliness, realism over style.
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