3D Workspace
Home
Assets
Affiliate Program
Sign up/Log in
?
Upgrade
DCC Bridge
Anonymous1768412715
01-30 06:56
Model Name
horror humanoid 3d model
Tags
character
character game asset
character game asset realistic
character realistic
game asset
game asset realistic
horrifying
horror humanoid
realistic
Prompt
Create a full-body 3D horror humanoid entity, approximately 8–9 feet tall, with an unnaturally thin, skeletal build and elongated limbs. The creature’s face is horrifying and expressive: Deep, hollow sunken eye sockets with glowing faint white or dull red pupils, slightly asymmetrical Eyes are wide open in an unnatural way, as if staring directly into the player’s soul A permanently twisted, stretched grin, too wide for a human face, with cracked lips pulled unnaturally upward Visible sharp, uneven teeth inside a dark, bottomless mouth Cheeks appear sunken and torn, with stretched skin clinging tightly to the skull Subtle facial asymmetry to enhance realism and discomfort The expression should convey malicious intelligence, silent mockery, and predatory intent—like the creature is enjoying being seen. The skin is pale grey with corpse-like tones, cracked and dry, with faint veins and sinewy muscle definition visible. Long, thin black shadow-like tendrils drip from the jawline, neck, torso, and arms, as if the darkness itself is leaking from the body. Pose: Still, dominant, and threatening—head slightly tilted forward, shoulders relaxed, arms lowered but tense, fingers curled inward unnaturally. Style: Ultra-realistic cinematic horror, grounded realism, not stylized, inspired by deep psychological and supernatural terror. Mood: Unsettling, ancient, sadistic, inescapable presence. 🧠 FACIAL DETAIL BOOST (ADD THIS IF SUPPORTED) High-resolution facial sculpt with extreme micro-details, deep wrinkles around eyes and mouth, skin tension marks, cracked lips, subtle wetness inside mouth, realistic eye shaders with depth and reflection. ⚙️ GAME-READY CONSTRAINTS (KEEP THIS) Clean quad topology Separate facial mesh for blendshapes PBR textures (Albedo, Normal, Roughness, Metallic) Eye geometry with emissive map (very subtle glow) Neutral A-pose or horror idle pose No background, no environment Scaled correctly for Unity/Unreal 😱 OPTIONAL “NIGHTMARE MODE” (USE ONLY IF YOU WANT MAX FEAR) Add this line at the end: Facial expression slightly changes when viewed from different angles, giving the illusion that the creature is always watching. 🎮 WHY THIS WORKS IN GAMES Creepy face = player fear before jump scare Eye contact = psychological horror Smile = uncanny valley effect Perfect for villa, temple, forest, or ruin levels
Detailed Info
Related Models
Enter invite code
Enter invite code to get credits!