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DCC Bridge
Anonymous1775564969
04-08 08:34
Model Name
moba map 3d model
Tags
architecture
architecture game asset
architecture game asset stylized
architecture stylized
game asset
game asset stylized
moba
stylized
Prompt
Create a high-quality, game-ready 3D MOBA map designed for competitive gameplay, optimized for real-time rendering (Unreal Engine / Unity HDRP). The map must follow a classic 3-lane symmetrical layout with strong visual clarity, balanced terrain, and strategic depth. === CORE STRUCTURE === - Top-down gameplay perspective (MOBA style camera angle ~45° tilt) - Perfect bilateral symmetry along the diagonal axis - Three lanes: Top Lane, Mid Lane, Bottom Lane - Jungle areas between lanes with multiple pathing options - Two team bases located at opposite corners === MAP SCALE & PROPORTIONS === - Map size: ~300m x 300m playable area - Lane width: 12–18 meters - Jungle corridors: 6–10 meters - Verticality: subtle height variation (max 5–10m difference) to preserve readability === BASE DESIGN === - Each base contains: - Core structure (Nexus/Ancient equivalent) - 3 defensive towers in lane entrances - Spawn platform with magical/tech visual effect - Strong faction identity (e.g. blue v
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