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DCC Bridge
Anonymous1774499973
04-06 03:10
Model Name
speed bump 3d model
Tags
props
simulation
realistic
Input
Prompt
Create a highly detailed 3D model of a wedge-shaped speed bump (inverted speed bump style) with a symmetrical triangular profile. The object should have a smooth but slightly worn rubber surface, showing subtle scratches, dirt marks, and realistic imperfections. The speed bump must feature bold alternating vertical stripes in yellow and black, evenly spaced across the entire surface. The edges should be slightly rounded but still maintain a solid, geometric shape. The top ridge should be centered and slightly flattened, with smooth transitions down both sides. The proportions should resemble a low, wide ramp with a sharp peak in the middle and sloped sides. Ensure accurate geometry suitable for real-world scale and physics simulation. Material should be realistic rubber with slight roughness and matte finish. Include subtle surface wear, smudges, and texture variation for realism. The model should be clean, game-ready, and optimized for use in simulation environments (such as BeamNG.drive), with proper topology, UV mapping, and PBR materials. No background, no environment — object only, centered.
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