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DCC Bridge
Anonymous1763801767
01-03 06:19
Model Name
stone arch 3d model
Tags
arch
architecture
architecture game asset
architecture game asset realistic
architecture realistic
game asset
game asset realistic
ivy
realistic
stone arch
weathered stone blocks
Input
Prompt
Create a highly optimized, lightweight 3D asset of a stone arch with natural vegetation overgrowth, designed specifically for real-time rendering and web usage. The arch is made of large, weathered stone blocks with visible age and erosion. Climbing ivy and plants grow organically around the arch, following gravity and stone cracks. STAIRCASE STRUCTURE (ABSOLUTELY CRITICAL): - Add ONE stone staircase that starts in front of the arch - The staircase MUST STOP at the BASE of the arch - The staircase must NOT pass through, behind, or above the arch - The final step should align exactly with the arch entrance level - No stairs visible beyond the arch opening - The arch is a visual and physical endpoint STAIRCASE SCALE & DESIGN: - The staircase is large, wide, and monumental - Width nearly matches the inner width of the arch - Steps are broad and tall, low-detail geometry - Slight wear and age through textures only - No railings, no extra structures VEGETATION DETAILS (CRITICAL): - Leaves must be SMALL, fine, and dense - Leaf scale clearly smaller than stone blocks - No large or oversized leaves - Use tightly packed foliage cards - Vegetation wraps around the arch only, NOT the stairs CRITICAL OPTIMIZATION RULES: - Max 25,000 triangles (ideal 15–20k) - No micro-detail geometry - All fine detail via normal maps - Vegetation via alpha cards only - Modular stone geometry reuse - One UV set - Shared materials, minimal draw calls GEOMETRY PRIORITIES: - Clean, readable silhouette - Medium poly arch - Very low poly stairs - No hidden or internal geometry TEXTURES & MATERIALS: - PBR workflow - Max 2K textures - Tiling stone textures with baked AO - Ivy alpha textures with fine leaf masks - Packed texture maps (ORM) STYLE: - Realistic stylized - Ancient, calm, timeless - No fantasy exaggeration TECHNICAL OUTPUT: - Clean quad topology - No ngons - Correct real-world scale - Pivot at ground center - Asset centered at world origin - Ready for Blender, Three.js, Unreal, WebGL BACKGROUND: - Transparent or white
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