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DCC Bridge
Anonymous1769782915
02-01 05:52
Model Name
bangladeshi city 3d model
Tags
architecture
game asset
realistic
Prompt
Create a large open-world 3D city map for UNITY, inspired by GTA-style gameplay, but fully based on Bangladesh culture and environment. The map must be game-ready and optimized for Unity using modular assets, proper scaling, and performance-friendly geometry. 🏙️ City Design (Bangladesh Inspired) Dense Dhaka-like city layout Mix of: Old Dhaka (narrow roads, crowded markets) Modern areas (wide roads, flyovers, glass buildings) Buildings: Concrete apartments with balconies Rooftop water tanks Tin-shed slum houses Weathered walls with Bangla posters All signboards written in Bangla 🏪 Shops & Streets Local Bangladeshi shops: Mudir Dokan Tong er Dokan (tea stall) Pharmacy Mobile recharge shop Clothing shop Street elements: Rickshaws, CNG auto-rickshaws Buses, bikes, old cars Fuchka, Chotpoti, Jilapi stalls Realistic footpaths, drains, electric poles, hanging wires 🌉 Landmarks & Areas Flyovers & bridges Railway crossing with barriers River area like Buriganga Mosques with minarets Local bazar Police station & hospital Residential + commercial zones 🌤️ Environment & Lighting (Unity Ready) Tropical South Asian lighting Warm sunlight Day & night cycle support Dusty roads + puddles after rain Ambient fog (light) ⚙️ Unity Optimization Requirements Low-poly to mid-poly models Modular building system Proper Colliders added LOD Groups enabled Lightmap-ready UVs Terrain compatible with Unity Terrain System NavMesh compatible roads & sidewalks Mobile + PC scalable quality 🎨 Art Style Semi-realistic (GTA-like) PBR textures Unity HDRP / URP compatible 2K textures (4K optional for PC) 🎯 Gameplay Ready Roads designed for driving missions Alleyways for foot chases Open spaces for shootouts Mission spawn points NPC walking paths Traffic routes 📦 Final Output Unity-ready FBX/Prefab assets Organized folders: Buildings Roads Props Vehicles Fully explorable Bangladeshi GTA-style city.Include traffic paths, pedestrian AI routes, spawn zones, and sound zones (horns, azan, crowd noise).
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