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Anonymous1769626709
02-11 18:24
Model Name
executioner's axe 3d model
Tags
weapon
game asset
medieval
Prompt
Create a large-scale Executioner’s Axe as a single standalone hero weapon prop. This must look heavy, brutal, and realistically functional — not fantasy, not Viking-style. Overall Scale & Proportions (CRITICAL) Very long wooden handle (two-handed weapon) Taller than a standard battle axe Thick shaft diameter for strength Large, wide, heavy axe head Clearly weighted toward the blade The axe must visually feel heavy and capable of delivering powerful chopping force. Blade Design Massive single-blade head Broad cutting edge with slight downward curve Thick spine and reinforced neck No decorative Viking carvings No fantasy spikes Blade geometry must be: Fully modeled front and back Proper thickness (not thin sheet metal) Solid and closed Clean edge definition Metal Wear & Realism (IMPORTANT) Darkened forged steel Subtle edge sharpening highlight Realistic micro scratches along cutting edge Slight denting near impact areas Faint oxidation in creases No chrome shine No stylized glowing effects This should look forged and used — not polished. Axe Head Connection Strong iron collar or socket system Visible bolts, rivets, or wedges Tight mechanical connection to handle No floating geometry Connection must look structurally believable. Handle Design Long hardwood shaft Natural wood grain Slight surface wear from grip Minor dents and impact marks Subtle darkening where hands would grip Optional: Light leather wrap near grip area (not full wrap) Handle must be: Straight and strong Fully modeled top and bottom Solid base cap or iron pommel tip Wear & Storytelling Heavy but maintained Not rusty junk Not fantasy ornament Realistic medieval execution tool Should feel: Brutal Purpose-built Intimidating Functional Materials (PBR Workflow) Wood: Matte roughness variation Natural tone variation Slight rough edge splintering Metal: Dark forged steel High roughness Subtle edge highlights Realistic metallic response No plastic look No modern factory finish Modeling Rules Clean topology Optimized for real-time No hollow parts No missing backside Solid bottom cap Proper thickness everywhere Balanced silhouette Presentation Rules Single object only Neutral studio background No blood No characters No environment Clean portfolio-ready render Avoid Viking engravings Fantasy spikes Oversized decorative elements Unrealistic thin blade Toy-like materials Symmetrical artificial damage Final Goal A large, heavy, brutal executioner’s axe that clearly demonstrates: Scale control Weight realism Clean topology Proper PBR workflow Professional hero prop quality
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