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Anonymous1764488256
12-01 04:36
Model Name
goblin musician 3d model
Tags
character
game asset
cartoon
Prompt
“Create a low-poly 3D model of a goblin bard named Bernard Bord in a hybrid art style combining The Legend of Zelda: Wind Waker with a slightly more grounded D&D aesthetic. The model should be stylised, expressive, and readable, with simplified geometry and cel-shaded flat colours. Target polycount around 1,200–2,000 faces. Bernard is a small, slightly scruffy goblin who dresses in fancy clothing that looks impressive from a distance but worn and frayed up close. He cares deeply about status and appearance. Give him a confident, theatrical posture. Appearance details: • Small goblin frame, slightly hunched but energetic • Green skin with a rounded Wind-Waker-style face • Big expressive eyes • Slight overbite or small fangs visible when he talks • Short, messy hair (or slicked, but imperfect) • Fancy noble-style clothes: waistcoat, vest, frilled shirt, and trousers • Clothes should have subtle wear and tear (loose threads, slight fading) Equipment: • A small lute or mandolin (bardic primary instrument) • Optional second item: a dagger tucked into a belt or boot • A small satchel or pouch for personal effects Style rules: • Slightly exaggerated proportions (larger head, simplified limbs) • Cel-shaded textures with flat colours and minimal noise • Clean topology suitable for animation (even if providing static pose) • Use an A-pose or relaxed neutral pose for easy rigging • Make the lute low-poly but readable, stylised to match the character Personality expression: • Bernard should look proud, clever, and a little mischievous • Include hints of insecurity (overly tidy hair, carefully arranged clothes) • Overall silhouette should read instantly as a bard Export with game-ready topology and a single material setup compatible with Blender and Godot.”
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