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DCC Bridge
Anonymous1781295973
06-13 00:49
Model Name
mannequin humanoid 3d model
Tags
character
character game asset
character game asset modern
character modern
game asset
game asset modern
modern
prop
Prompt
Create a stylized male humanoid base model for Unity in a neutral idle or T-pose, designed for easy rigging and animation. The character should have masculine proportions with slightly broader shoulders, a wider chest, narrower waist, and longer legs, while still keeping a simple low-poly to mid-poly game-ready style. The head should be smooth and oval-shaped with minimal facial detail, or simple placeholder features for customization later. The arms and legs should be cylindrical with subtle muscle definition, especially in the shoulders, chest, thighs, and calves, but not overly realistic—more like a clean game mannequin. Hands should be simplified with basic fingers or mitten-style geometry depending on poly count. Feet should be proportionate and flat for proper grounding in Unity animations. The mesh should have clean topology with proper edge loops around the shoulders, elbows, hips, knees, and neck for smooth deformation during movement. Use a smooth gray material or neutral sha
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