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Anonymous1768482968
01-15 15:34
Model Name
voxel flying mount 3d model
Tags
creatures & animals
game asset
voxel
Input
Prompt
Generate a 3D model of a flying mount creature in the Hytale art style. The model must be built using voxel-like cuboids, blocky shapes and layered quads, with clean geometry and no smooth sculpting. Maintain the characteristic Hytale proportions: stylized, chunky, toy-like, with simplified silhouettes. The creature should be a hybrid between a bird and a dragon, with a robust body, a short neck, and a large head shaped like a mix of eagle and drake. The wings must be large and segmented into multiple voxel feather layers, extending outward with a clear block-based structure. Add glowing crystal elements on the head, back and wing tips. These crystals must be modeled as separate cuboid pieces and not painted onto the texture. They should look semi-transparent and emit light. Create a fully modeled saddle on the creature’s back, using blocky shapes for the seat, straps and buckles. The saddle must be part of the mesh and compatible with animation rigs. Include the following bones in a proper rig hierarchy for animation: – root – spine – head – wing_L and wing_R (with 2 or 3 segments each) – leg_L and leg_R – tail Each body part must be attached to its corresponding bone. Textures must be pixel-art style, using 128×128 or 256×256 resolution with consistent pixel density. Feather textures should blend gradients of blue, cyan and navy. Crystals should have internal glowing patterns. Saddle textures should be brown leather with metal studs. Export the model in a game-ready format such as .json, .glb or .fbx, with separate texture maps. Ensure the model is optimized, block-based, and fully compatible with voxel animation workflows.
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