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DCC Bridge
Anonymous1769945437
02-01 18:45
Model Name
rocky mountain terrain 3d model
Tags
nature & environment
game asset
realistic
Prompt
Generate a large-scale, natural, high-quality 3D terrain base for a dark fantasy open world. Create an organic, non-uniform landscape with no straight edges, no symmetry, and no artificial grid or board-like shape. The terrain must include dramatic height variation: tall rugged mountains, deep natural valleys, uneven ridges, slopes, plateaus, and rolling ground, all shaped by believable geological processes. Add a natural central canyon or rift, formed by erosion and tectonic forces, with irregular winding edges, varying depth, layered rock faces, and realistic scale. The entire terrain should feel vast and epic, not miniature or diorama-like, suitable for a true open-world game. Keep the surface clean and open, with no buildings, ruins, vegetation, props, roads, or assets of any kind — this is strictly the foundation layer only. Topology: optimized triangle-based terrain mesh suitable for real-time game engines. Materials: realistic PBR ground materials only (rock, dirt, stone), natural color variation, high roughness, zero metallic surfaces. Lighting: neutral and clear, no cinematic or dramatic lighting effects. The result must look like a naturally formed geological landscape, not a sculpted platform.
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