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DCC Bridge
Anonymous1781398057
06-14 11:23
Model Name
purple glossy sculpture 3d model
Tags
abstract / symbol
rendering
realistic
Prompt
import bpy # Create the Squid Alien Wine material mat_name = "Squid_Alien_Wine" mat = bpy.data.materials.new(name=mat_name) mat.use_nodes = True nodes = mat.node_tree.nodes links = mat.node_tree.links # Clear default nodes nodes.clear() # 1. Output & Principled BSDF output_node = nodes.new(type='ShaderNodeOutputMaterial') output_node.location = (1200, 0) bsdf_node = nodes.new(type='ShaderNodeBsdfPrincipled') bsdf_node.location = (800, 0) # Make it a sleek, high-gloss fluid surface bsdf_node.inputs['Base Color'].default_value = (0.12, 0.01, 0.25, 1) # Deep cosmic violet/black bsdf_node.inputs['Roughness'].default_value = 0.02 # Perfectly wet reflection bsdf_node.inputs['IOR'].default_value = 1.34 # Refractive index of liquid/wine bsdf_node.inputs['Emission Strength'].default_value = 12.0 # Bright alien bioluminescence # Handle Blender version compatibility for Transmission (Glass/Liquid look) if 'Transmission Weight' in bsdf_node.inputs: bsdf_node.inputs['Transmission Weight']
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