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DCC Bridge
Anonymous1769422636
03-29 14:51
Model Name
megacity 3d model
Tags
architecture
rendering
sci-fi
Prompt
# Mega Building H10 ## Overview Megabuilding H10 is the sole playable environment. It is a colossal, self-contained vertical structure — roughly the size of a small town compressed into a single building. It houses residential areas, commercial zones, criminal territories, infrastructure, and public spaces across dozens of floors. The building's internal layout can **physically shift** between playthroughs, rearranging sections and altering connectivity. The exit is placed on a randomly determined floor each run. > TODO: Define the total number of floors, approximate scale, and the rules governing how the building shifts. --- ## Building Zones Megabuilding H10 is not a simple vertical stack. Zones are distributed both **vertically** (floor number) and **radially** (distance from the central core shaft to the outer hull). Some zones span many floors but occupy only a narrow ring; others are flat but sprawl across an entire level. The building is asymmetric by design — decades of unplanned expansion, illegal construction, and structural damage have made it so. > [!IMPORTANT] > Zones are not mutually exclusive. A single floor may contain portions of multiple zones (e.g. a residential ring surrounding an industrial core). Think of these as **biomes**, not floor labels. --- ### Zone Layout Reference #### Vertical Axis - **Deep Sub-Levels (Below Ground):** Industrial, forgotten, hostile. - **Lower Floors (01-25):** Working-class, utilities, heavy industry. - **Mid Floors (26-55):** Residential, commercial, contested. - **Upper Floors (56-85):** Corporate, secured, politically charged. - **High Floors (86-110):** Elite, isolated, paranoid. - **Crown (111+):** Admin, observation, restricted. #### Radial Axis - **Core Shaft:** Central elevators, data conduits, power lines. Narrow, vertical, dangerous. - **Inner Ring:** Dense habitation, tight corridors, the building's "nervous system." - **Mid Ring:** Commercial and public spaces, wider corridors, marketplaces. - **Outer Ring:** Hull-adjacent, windows (where they exist), structural instability. - **External Shell:** Maintenance catwalks, antenna arrays, exposed to the elements.
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