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DCC Bridge
Anonymous1737585644
11-08 03:07
Model Name
stylized character 3d model
Tags
character
character game asset
character game asset stylized
character outfit
character stylized
game asset
game asset stylized
stylized
stylized character
Input
Prompt
[REFERENCE_IMAGE] use the provided reference: delicate, pastel-styled character; extract silhouette, fabric layering and accessory balance but DO NOT include any outer jacket. OUTPUT INTENT: - Target: stylized-realistic 3D avatar outfit for game/VR (optimized for real-time use). - Pose: T-POSE, neutral expression, separated clothing meshes (skirt, top, optional accessories). - Topology: quad-dominant, clean edge loops for deformation, optimized UVs, consistent scale for tiling textures. - LODs: provide LOD0 (high) and LOD1 (mid) if supported. - File outputs: FBX/GLB with skinning info if binding is needed; separated material groups; texture sets: Albedo (diffuse), Normal, Roughness, Metallic (if any), AO. Prefer 4096px base; 2048 acceptable for mobile. CLOTHING SPEC: 1) BROWN SHORT PLEATED SKIRT (MAIN) - Length: short, mid-thigh. - Waist: mid/high-rise with slim waistband (belt loops optional). - Pleats: narrow, evenly spaced (pleat width 1-1.5 cm actual scale), soft inner thickness; ensure correct normal detail on pleat edges. - Pattern: produce tiled diffuse pattern variants (choose one per generation): A) Subtle tartan / small-scale plaid in brown tones (hex base #7A5A34, secondary #5C4326, accent #D6C6B2). B) Micro-check (houndstooth-like small geometric) for vintage feel. C) Delicate stylized floral motif (tiny flowers, repeating tile) for a soft look. - Materials: woven wool-blend look (slightly matte), slight fabric roughness, low specular. - UV: allow 1–2% seam padding, pleat-facing normals baked clean. 2) BLACK HALTER-NECK TURTLE (TOP) - Cut: halter-neck that ties/attaches behind neck but retains a **turtleneck collar**; shoulders exposed (strap/trim that frames shoulder), armholes high to emphasize torso line. - Fit: body-hugging, shows anatomy/proportions (chest, waist, ribcage). Provide correct deformation around arms and armpits for animation. - Material: ribbed knit (vertical rib detail), medium elasticity; Albedo pure black (#000000) but allow very subtle highlight to reveal forms. - Thickness: thin knit (no bulky folds) — include normal map that captures ribbing and micro-folds, not large cloth folds. - Edge finishing: inner seams and subtle hem stitching. 3) OPTIONAL ACCESSORIES (GENERATE AS SEPARATE, MAKE OPTIONAL FLAG) - Fishnet stockings (thigh height) — fine mesh pattern aligned to leg UVs. - Small waist ribbon or decorative charm on side (match reference style but keep low-poly). - Lace trim at skirt hem (optional, thin alpha mask). TECHNICAL / TEXTURE INSTRUCTIONS: - Provide PBR textures: Albedo (no baked lighting), Normal (tangent-space), Roughness map (non-inverted), Metallic map (flat 0 unless metal trims), AO map optional. - Texture resolution: prefer 4096 for main maps; provide 2048 fallback. - Generate tiling pattern files for the skirt pattern (seamless tileable PNG) and separate non-tiling mapped diffuse for final skirt mesh. - Include alpha cutout for lace or fishnet where needed (keep alpha edges clean, premultiplied not required). - Normal detail: add micro-normal for ribbed top and pleat creases; no exaggerated height. RIG / SKINNING / ANIMATION CONSIDERATIONS: - Ensure deformation-friendly topology around hips, waist, shoulder and underarm (edge loops supporting bending). - If binding to character skeleton: preserve bone names if known; export skin weights clipped to 0-1. - Provide blendshape-friendly mesh (avoid non-manifold geometry). STYLE/LOOK GUIDANCE: - Keep silhouette slim and slightly stylized to match the reference (not hyper-real). - Color palette: brown skirt variations (see hex codes above), top strict black; small accents (buttons, charm) in muted silver. - Avoid heavy metallic or reflective surfaces—fabric-first look. NEGATIVE / AVOID: - Do NOT generate or include a jacket or outercoat. - Avoid overly bulky fabrics (no heavy draping on the top). - Avoid excessive ornamentation that hides body proportions. - No logos, no text overlays baked into textures. VARIATIONS TO PRODUCE (for pattern selection): - Variation 1: Brown tartan pleated skirt + black ribbed halter-turtle. - Variation 2: Brown micro-check pleated skirt + black ribbed halter-turtle + optional waist ribbon. - Variation 3: Brown delicate floral pleated skirt + black ribbed halter-turtle + optional lace hem. PARAMETERS (suggested TripoAI params if available): - Style strength: 0.6 (keep reference feel but allow modeler detail) - Geometry: target ~30k-80k tris for full outfit mesh (LOD0); lower for LOD1. - Texture size: 4096 main Albedo/Normal, 2048 ancillaries. - Output format: FBX/GLB + PNG textures. END: produce a ZIP containing meshes, textures, and a small README listing pattern variant names, texture resolutions, and any special notes for rigging or material setup.
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