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DCC Bridge
Anonymous1767478497
02-11 11:32
Model Name
stylized survival character 3d model
Tags
character
game asset
stylized
Prompt
Stylised 3D game character, full body, normal human proportions (realistic head-to-body ratio ~7.5 heads tall). Young adult survival traveller wearing oversized winter clothing that clearly does not fit properly — large padded coat, long sleeves covering hands slightly, bulky trousers bunching at the boots. Clothes feel scavenged and mismatched but functional. Large rectangular expedition backpack with multiple external pouches, straps, and attached tools. Backpack feels heavy and slightly too large for the character. Face mostly obscured in shadow by messy medium-length dark hair and high collar. Minimal facial detail. Monochrome palette — matte black, charcoal, deep grey. Subtle material contrast between fabric, nylon, worn leather, and metal hardware. Clean simplified geometry, readable silhouette, strong shape language. No micro-detail, no hyper-real wrinkles. Survival aesthetic inspired by cold coastal environments and cable transport workers. Game-ready topology, mid-poly (30k–45k tris), clean edge loops, PBR workflow, UV unwrapped, separate material slots (coat, trousers, boots, backpack, accessories). Neutral A-pose, symmetrical modelling, no environment. Stylised but grounded indie survival game character.
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