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Anonymous1773500709
03-14 15:18
Model Name
wuxia warrior 3d model
Tags
character
character fantasy
character rendering
character rendering fantasy
fantasy
rendering
rendering fantasy
xianxia
Prompt
Subject: A stunning full-body (from head to toes) young female Chinese Xianxia/Wuxia warrior, highly detailed face with determined and heroic expression, big anime eyes, long black hair tied in a high ponytail with a metal hair accessory. Standard T-pose with open hands and spread fingers (for perfect auto-rigging and Unreal Engine import). Clothing: Wearing a traditional Chinese warrior outfit (xiafu) – mix of silk and leather, dark blue and red colors, stand-up collar, leather arm guards, wide belt with a jade pendant, pants with leg wraps, short boots (detailed with laces and textures), and a light half-cape that flutters in the wind. All garments have realistic folds and wind-blown dynamics. Weapon: Holding a detailed Chinese jian (straight sword) in one hand, with a tassel on the hilt and an ornate scabbard. The hand is precisely gripping the sword. Technical Specifications: Ultra-high-poly full-body model with clean quad topology, polygon count > 200k to ensure sharp details, no blurriness. Ready for Unreal Engine. Full skeletal system included: root, spine, limbs, every finger bone, with proper skinning weights, T-pose. Materials & Textures: 8K PBR textures (or higher if possible) following Unreal Engine's metal/roughness workflow: Base Color, Normal, Roughness, Metallic, Ambient Occlusion, and Opacity (for hair alpha) . Separate material slots for Hair, Skin, Clothes, Metal, Eyes – no material sharing. Skin with subsurface scattering (SSS) , with independent SSS mask for cheeks, ears, etc. Hair material must be two-sided with proper alpha transparency, natural gradient at tips. UV requirements: UV islands must be non-overlapping, non-stretched, seams hidden. The UV boundary between forehead and hair must be perfectly aligned to prevent texture bleeding. Hairline transition should be seamless, no visible seams or misalignment. High-resolution details: Visible eyelashes, lip texture, fingernails, toenails. Eyeballs modeled separately with cornea bulge and highlight. No blurriness: The model should render sharply, with crisp hair strands and fine facial features. Unreal Engine ready: Model imports without errors, materials auto-assign correctly, hair transparency works, SSS renders properly. No manual fixes required. No half-body – ensure full body including detailed hands and feet, fingers, toes, teeth, tongue, eyes. Style: 3D render, Wuxia/Xianxia aesthetic, high detail, Unreal Engine 5 style, photorealistic rendering, 8K resolution.
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