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DCC Bridge
Anonymous1763643697
04-05 15:13
Model Name
architectural corridor 3d model
Tags
architecture
rendering
realistic
Input
Prompt
Use the provided image as a reference to reconstruct a clean, editable 3D architectural model of the project. The goal is NOT photorealistic replication, but accurate spatial and geometric interpretation. 🧩 CORE CONCEPT The project is a linear experiential corridor based on: Light interruption and controlled دخول الضوء Sequential spatial experience: compression → fragmentation → reflection → anticipation → open light This logic must guide the geometry. 📐 MODEL REQUIREMENTS 1. Overall Form Rectilinear mass with angular roof planes Carved internal corridor Not a simple box—use subtractions and cuts 2. Corridor Geometry Length: ~30–40 meters Width varies: 2.5 m → 6 m Non-linear path (slight directional shifts) 3. Openings (CRITICAL) Extract and model clearly: Large entrance openings (rectangular / slightly arched) Vertical light slits along walls Triangular / diagonal wall cuts Perforated ceiling zone (patterned light entry) Final large opening toward courtyard All openings must be modeled as true voids, not textures. 4. Interior Spaces Corridor divided into zones: Dark entry (minimal light) Slit-light zone Angled reflection zone Perforated سقف zone Bright open end space 5. Surface Geometry Walls: thick (40–60 cm) Surfaces slightly angled—not perfectly vertical everywhere Roof: faceted planes, not flat 🧱 MATERIAL ASSIGNMENT (simple) Walls: dark concrete / stone Floor: smooth slightly reflective Openings: no glass (open voids) 💡 LIGHT LOGIC (important for realism) Light enters ONLY through openings Strong contrast between dark and illuminated zones No artificial lighting 🧠 OUTPUT REQUIREMENTS Clean 3D model (no noise, no sculpt artifacts) Separate elements: walls roof floor Export-ready for architectural software (Revit / Rhino / Blender) ⚠️ IMPORTANT CONSTRAINT Do NOT generate decorative or random forms. Prioritize clear architectural geometry and spatial readability over visual effects.
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